LFS (Large File System)
# install
git lfs install
# unreal engine files
git lfs track "*.uasset"
git lfs track "*.umap"
# track by pattern
git lfs track "*.psd"
git lfs track "*.png"
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.DS_STORE 모두삭제
find . -name .DS_Store -print0 | xargs -0 git rm -f --ignore-unmatch
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UE Project .gitignore
# Created by https://www.toptal.com/developers/gitignore/api/unrealengine
# Edit at https://www.toptal.com/developers/gitignore?templates=unrealengine
# Mac dummy
/.DS_Store/
# IDE
.vscode
.fleet
.idea
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
*.ipa
# These project files can be generated by the engine
*.xcodeproj
*.xcworkspace
*.sln
*.suo
*.opensdf
*.sdf
*.VC.db
*.VC.opendb
# Precompiled Assets
SourceArt/**/*.png
SourceArt/**/*.tga
# Binary Files
Binaries/*
Plugins/*/Binaries/*
# Builds
Build/*
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
!Build/*/
Build/*/**
!Build/*/PakBlacklist*.txt
# Don't ignore icon files in Build
!Build/**/*.ico
# Built data for maps
*_BuiltData.uasset
# Configuration files generated by the Editor
Saved/*
# Compiled source files for the engine to use
Intermediate/*
Plugins/*/Intermediate/*
# Cache files for the editor to use
DerivedDataCache/*
### UnrealEngine Patch ###
# Don't ignore icon and splash images for mobile app
!Build/IOS/Resources/
Build/IOS/Resources/*
!Build/IOS/Resources/Graphics/
Build/IOS/Resources/Graphics/*
!Build/IOS/Resources/Graphics/*.png
!Build/Android/res/
Build/Android/res/*
!Build/Android/res/*/
Build/Android/res/*/*
!Build/Android/res/*/*.png
# Ignore plugins binaries on deep subfolders
Plugins/**/Binaries/*
Plugins/**/Intermediate/*
# End of https://www.toptal.com/developers/gitignore/api/unrealengine
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